11 Kasım 2012 Pazar

Review: Silent Hill: Revelation 3D

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Writer/director Michael J. Bassett (Solomon Kane) takes over for this sequel to Silent Hill (2006) and though his direction is better than Christophe Gans, his writing is worse than Roger Avary's. 
Silent Hill: Revelation 3D is filled with an astounding array of character and set designs, ranging from creepy stuffed bunnies at a carnival, to more insidious creatures with blank faces covered in stitching. Some of Bassett's imagery seems lifted directly out of a nightmare, or even an especially ghastly museum exhibit.
Unfortunately, the writing is so weak and comes up so short, that all that striking imagery amounts to practically nothing. 
Some years after the events of Silent Hill, the young girl has now grown into a teen, going by the name of Heather (Adelaide Clemens). She and her adoptive father (Sean Bean) have kept moving, to supposedly keep away from the evil forces in Silent Hill, which are constantly searching for Heather apparently wish for her to come back. When her father disappears, Heather decides to ignore all warnings and return. She learns that if she finds the other half of a mystical amulet, she could have the power to change things for good. But first, she must navigate a terrifying city full of horrors, and then even if she saves the day, there's no guaranteeing that she will survive.
It begins as the heroine has a nightmare wherein she's told: "You can never defeat me," followed by "don't go back to Silent Hill." Well, should she or shouldn't she? Indeed, whenever characters speak to one another, they seem to be trying to explain the plot -- which only grows more complicated and more nonsensical as it goes -- out loud.

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